![red faction 1 mods red faction 1 mods](https://i.imgur.com/ET5D5LZ.jpg)
Can be added or removed from existing games.Rewards AI random L/XL ship with a suite of ship modifications if faction reaches 90% ware at TS.Keeps wares above 5% and below 100% at Shipyard/Wharf/Equipdock.Keeps wares above 5% and below 90% at tradestations/pirate bases.Removes/Adds cargo from tradestations, pirate bases, equipment docks, shipyards, and wharfs at 15min intervals.If using old versions (v0.79 or older), then v0.80 or newer requires new game. Works best with mod: Faction Fix Pack by Mysterial.HAT/ALI/SCA/MIN have their own space and faction logic.Factions will build an additional tradestation for intermediate good if economy is strong.Changes autotrader skill requirement to level 1 and adjusts jump ranges.Increases trade allotted relative price for AI jobs (more goods moved).Adds critical economy jobs that will always rebuild if lost.Adjusts ship limits for galaxy and sector (more ships, larger fleets, stronger economy).Improves NPC jobs for a war heavy gamestart.Adjusts critical stations to spawn in faction's core systems.Improves universe spawning for a war heavy games.Replaces all gates and provides increased connections between systems.Removes all highways and super highways.Adds neutral sector(s) between major factions.Minor factions are split into 4 core systems.
![red faction 1 mods red faction 1 mods](https://i.ytimg.com/vi/hWjW4lEMyoI/hqdefault.jpg)
Major factions are split into 7 core systems and multiple border systems.